The art of making art for an indie RPG

You might be interested to see how art comes together for a tiny indie role playing game.

Early on, we looked at illustrating skill concepts. Here are the first sketches for Blast, before it was established that people would be shooting lasers and other cool beam weapons:

shoot_170614041042
Oh, shoot!

The artist took the more interesting ones and added a little detail and color.

"Use all the colors in the crayon box" -RuPaul
“Use all the colors in the crayon box” -RuPaul

The image on the top left is intriguing, but let’s push back against using female action heroes as eye candy. Maybe it’s would be more interesting if she was researcher in lab coat, whose motto is “science advances one funeral at a time”. We can still reference and interrogate typical visual signifiers like big chunky earrings, but in the context of a protagonist who doesn’t exist for the sake of the male gaze.

straight shooting science officer
straight shooting science officer

Now let’s put her in action protecting innocents from space pirates, first taking a rough cut at the scene:

cover_fire
covering fire

and then adding the finishing touches:

cover_fire
plasma weapons are messy

I hope this was interesting!

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